Origin
Typify started as a head-to-head typing game built for direct competition with my girlfriend, then evolved into a calmer desk for score chasing.
Experiments collection
A competitive typing desk for quick score chases and longer focus runs.
About
Countdown, pace, mistakes, and recovery. This page carries the fuller framing, including where the game came from, how the modes differ, and what the numbers are really measuring.
Typify started as a head-to-head typing game built for direct competition with my girlfriend, then evolved into a calmer desk for score chasing.
Sprint is the short pressure test. Marathon keeps the same rules but stretches the run long enough for rhythm, pacing, and nerves to matter.
The interesting part is the tension between speed and cleanliness: WPM can rise quickly, but a messy run will drag accuracy and the final result back down.
How To Play
Every run starts with a short countdown, then narrows to one word at a time. The interface keeps only four live numbers in view: time, WPM, accuracy, and progress. That small set is deliberate. The game works best when attention stays on the current character and the cost of each mistake stays obvious.
Scoring
WPM rises from correctly completed characters over elapsed time. Accuracy compares clean keystrokes against mistakes. Personal bests are saved per mode in local storage, so Sprint and Marathon each keep their own board. The result is simple on purpose: fast runs should feel rewarding, but clean typing still has to matter.